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Wesnoth Units database

Ice Shell

(image)

Once ice crabs gather enough elemental power from the cold, they evolve into a more stronger and taller sort of creature. Having icicle spikes for hands, they prefer to thrive in the coldest regions of the world and can only be summoned and controller by a mage who has mastered the power of the elements.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 3 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.

Information

Advances from: Ice Crab
Advances to:
Cost: 30
HP: 54
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDIce Shell
Abilities: ice convalesence

Attacks (damage - count)

(image)icicle
melee
10 - 3
pierce
(image)gelid aura
ranged
5 - 3
cold
slows

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact-20% (icon) fire-50%
(icon) cold90% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%